Friday, June 3, 2011

Another Story Idea and Old Sketches

Sorry guys, I've been out of town so I know this is all coming late. Obviously we really need to have a talk about story, and everyone is going in different directions. I was working on a story in response to the early critique that our story was less magical and didn't show enough of the wish process. I think there are strong aspects to all the stories and we need to put them together better. There are things I really like about Tara's story, but I feel like the theme of our other story more. This story is rough, and I'm not sure if it's the direction we want to go in, but it would showcase more wish stuff.

A kid makes a wish and it shoots into the sky. We see the wish collectors gathering the wishes and sending of through the processing line. A wish creature steps away from the rest and opens a little box. In it is his own wish. He looks on it with affection. A loud noise startles him and he sees the discarded wishes from somewhere higher up getting released and fading away. In fear, he covers up his own wish and tucks away. But in his haste, the wish falls out and he turns around a sees another creature collect it up. He doesn't want his wish to get discarded so he chases after it. The wish travels through the line, with him trying to retrieve it. We can show how wishes are assessed here. Maybe they are weighed for value, inspected like diamonds for purity, etc... He finally catches up with it a grabs it just as he gets to the granter. The granter holds out his hand to look at it, but the creatures see the discard vent and retreats. As he turns he looks at his wish. He finally decides to be brave and give it to the granter. I don't know if it gets granted or not, or what it is yet.

The theme in this story is something like: You never get the chances you don't take. Like I said, I was trying to present more of the fantasy of the world, and use the creature more, because that was the major criticism of the last story.

I was going to do boards and stuff, but I feel a little out of touch with what we want to do with our story, so I think we should have a honest discuss about it today. Here are some old sketches:

Inspiration and concepts: The Secret of Kells.

This might be a tad early, considering we're still in the midst of figuring out our story, but I thought I could post this now as food for thought.  While it's not the style we're aiming for, The Secret of Kells is good example of having a clear, cohesive style and just smart design choices to enhance the visual style.

After seeing The Secret of Kells the first time, I scoured the internets for anything I could find on the movie.  Screenshots, promotional images, name it.  So here is a small taste of the fruits of my ransacking endeavors.

I would strongly suggest watching the director's comments; Tom Moore and two of his colleagues go into quite a bit of detail behind the design choices they made, some of the major influences they pulled from, and also a bit of history behind the film.  Really good stuff.  (I own the movie so if anyone would like to see it, just ask.)

Also, if you still haven't seen this film, what the hell is wrong with you.

Design notes:

Character concepts and model sheets: