Cool stretchy stuff in Maya. For beautiful skinning and deformation.
And 3D Coat. For Sculpting and topology.
Campion tested this program out and said its really easy to pick up and he went from opening the program for the first time to modeling to retopologizing and unwrapping in a few hours.
This program is volex sculpting (volumetric pixels), so no worries about polys stretching and poly count. It also has an auto re-topology with user defined guides and auto unwraps. You can also paint textures on the model in it and light it.